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HOW TO DOWNLOAD || MINECRAFT || All Android Devices

Writer's picture: The God Of GamingThe God Of Gaming

Updated: Jul 6, 2018




How to download MINECRAFT in all Android Mobile Phones in just 80MB

Minecraft is a sandbox video game created by Swedish game designer Markus Persson, better known as Notch, who later went on to found Mojang, which has since been the developer and publisher of Minecraft. The creative and building aspects of Minecraft allow players to build with a variety of different cubes in a 3D procedurally generated world. Other activities in the game include exploration, resource gathering, crafting, and combat.

In creative mode, players have access to all resources and items in the game through the inventory menu, and can place or remove them instantly.[41] Players can toggle the ability to fly freely around the game world at will, and their characters do not take any damage and are not affected by hunger.[42][43] The game mode helps players focus on building and creating large projects.[41]


 

minecraft download link

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About the game

Multiplayer in Minecraft is available through direct game-to-game multiplayer, LAN play, local split screen, and servers (player-hosted and business-hosted). It enables multiple players to interact and communicate with each other on a single world.[49] Players can run their own servers, use a hosting provider, or connect directly to another player's game via Xbox Live. Single-player worlds have local area network support, allowing players to join a world on locally interconnected computers without a server setup.[50] Minecraft multiplayer servers are guided by server operators (op for short), who have access to server commands such as setting the time of day and teleporting players. Operators can also set up restrictions concerning which usernames or IP addresses are allowed or disallowed to enter the server.[49] Multiplayer servers have a wide range of activities, with some servers having their own unique rules and customs. Player versus player combat (PvP) can be enabled to allow fighting between players.[51] Many servers have custom plugins that allow actions that are not normally possible. In 2013, Mojang announced Minecraft Realms, a server hosting service intended to enable players to run server multiplayer games easily and safely without having to set up their own.[52] Unlike a standard server, only invited players can join Realms servers, and these servers do not use IP addresses. Minecraft: Java Edition Realms server owners can invite up to twenty people to play on their server, with up to ten players online at a time. Minecraft Realms server owners can invite up to 3000 people to play on their server, with up to ten players online at one time. [53] The Minecraft: Java Edition Realms servers do not support user-made plugins, but players can play custom Minecraft maps.[54] Minecraft Realms servers support user-made add-ons, resource packs, behavior packs, and custom Minecraft maps. [55] At Electronic Entertainment Expo 2016, it was announced that Realms would enable Minecraft to support cross-platform play between Windows 10, iOS, and Android platforms starting in June 2016,[56] with Xbox One and Nintendo Switch support to come later in 2017,[57] and support for virtual reality devices. On 31 July 2017, Mojang released the beta version of the update allowing cross-platform play.[58] Realms also supports the Xbox One, Windows 10, Android, iOS, and Kindle platforms.[59]


Development

📷Markus "Notch" Persson, the creator of Minecraft, at GDC in 2011

Markus "Notch" Persson began developing the game as a project.[60] He was inspired to create Minecraft by several other games such as Dwarf Fortress, Dungeon Keeper, and later Infiniminer. At the time, he had visualised an isometric 3D building game that would be a cross between his inspirations and had made some early prototypes.[60] Infiniminerheavily influenced the style of gameplay, including the first-person aspect of the game, the "blocky" visual style and the block-building fundamentals. However, unlike Infiniminer, Persson wanted Minecraft to have RPG elements.[61]

Minecraft was first released to the public on 17 May 2009, as a developmental release on TIGSource forums,[62] later becoming known as the Classic version. Further milestones dubbed as Survival Test, Indev and Infdev were released between September 2009 and February 2010, although the game saw updates in-between. The first major update, dubbed alpha version, was released on 28 June 2010. Although Persson maintained a day job with Jalbum.net at first, he later quit in order to work on Minecraft full-time as sales of the alpha version of the game expanded.[63] Persson continued to update the game with releases distributed to users automatically. These updates included new items, new blocks, new mobs, survival mode, and changes to the game's behaviour (e.g. how water flows).[63]

To back the development of Minecraft, Persson set up a video game company, Mojang, with the money earned from the game.[64][65][66] On 11 December 2010, Persson announced that Minecraft was entering its beta testing phase on 20 December 2010. He further stated that bug fixes and all updates leading up to and including the release would still be free.[67] Over the course of the development, Mojang hired several new employees to work on the project.[68]

Mojang moved the game out of beta and released the full version on 18 November 2011.[69] The game has been continuously updated since the release, with changes ranging from new game content to new server hosts.[70] On 1 December 2011, Jens "Jeb" Bergensten took full creative control over Minecraft, replacing Persson as lead developer.[71] On 28 February 2012, Mojang announced that they had hired the developers of the popular server platform "CraftBukkit"[51] to improve Minecraft's support of server modifications.[72] This acquisition also included Mojang apparently taking full ownership of the CraftBukkit modification,[73] although the validity of this claim was questioned due to its status as an open-source project with many contributors, licensed under the GNU General Public License and Lesser General Public License.[74] On 15 September 2014, Microsoft announced a $2.5 billion deal to buy Mojang, along with the ownership of the Minecraft intellectual property. The deal was suggested by Persson when he posted a tweet asking a corporation to buy his share of the game after receiving criticism for "trying to do the right thing".[75][76] It was completed on 6 November 2014, and led to Persson becoming one of Forbes' "World's Billionaires".[77][78][79][80]

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About gamer

A gamer is a person who plays interactive games, either video games, skill-based card games and plays for usually long periods of time. (In some countries, such as the UK, the term "gaming" can also refer to legalized gambling, which can take both traditional tabletop and digital forms.) There are many different gamer communities around the world. Since the advent of the internet, many communities take the form of Internet forums or YouTube/Twitch virtual communities, as well as in-person social clubs.

"Hardcore gamer" redirects here. For the online gaming magazine, see Hardcore Gamer.

 

Two men playing a video game

It is common for games media, games industry analysts, and academics to divide gamers into broad behavioral categories. These categories are sometimes separated by level of dedication to gaming, sometimes by primary type of game played, and sometimes by a combination of those and other factors. There is no general consensus on the definitions or names of these categories, though many attempts have been made to formalize them. An overview of these attempts and their common elements follows.

  • Newbie: Newbie, (commonly shortened to "noob", "n00b", or "newb") is a slang term for a novice or newcomer to a certain game, or to gaming in general.[14][15]

  • Casual gamer: The term casual gamer is often used for gamers who primarily play casual games, but can also refer to gamers who play less frequently than other gamers.[16]Casual gamers may play games designed for ease of gameplay, or play more involved games in short sessions, or at a slower pace than hardcore gamers.[4] The types of game that casual gamers play vary, and they are less likely to own a dedicated video game console.[17][18] Notable examples of casual games include The Sims and Nintendogs.[19]Casual gamer demographics vary greatly from those of other video gamers, as the typical casual gamer is older and more predominantly female.[20] "Fitness gamer"s, who play motion-based exercise games, are also seen as casual gamers.[21]

  • Core gamer: A core or mid-core gamer is a player with a wider range of interests than a casual gamer and is more likely to enthusiastically play different types of games,[22] but without the amount of time spent and sense of competition of a hardcore gamer. The mid-core gamer enjoys games but may not finish every game they buy, doesn't have time for long MMO quests,[23] and is a target consumer.[24] Nintendo president Satoru Iwata stated that they designed the Wii U to cater to core gamers who are in between the casual and hardcore categories.[25] A number of theories have been presented regarding the rise in popularity of mid-core games. James Hursthouse, the founder of Roadhouse Interactive, credits the evolution of devices towards tablets and touch-screen interfaces, whereas Jon Radoff of Disruptor Beam compares the emergence of mid-core games to similar increases in media sophistication that have occurred in media such as television.[26]

  • Hardcore gamer: Ernest Adams and Scott Kim have proposed classification metrics to distinguish "hardcore gamers" from casual gamers,[27] emphasizing action, competition, complexity, gaming communities, and staying abreast of developments in hardware and software. Others have attempted to draw the distinction based primarily on which platforms a gamer prefers,[28] or to decry the entire concept of delineating casual from hardcore as divisive and vague.[29]

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See also: eSports

Professional gamers generally play video games for prize money or salaries. Such individuals usually deeply study the game to master it and usually to play in competitions.[30] A pro gamer may also be another type of gamer, such as a hardcore gamer, if he or she meets the additional criteria for that gamer type. In countries of Asia, particularly South Korea and China, professional gamers and teams are sponsored by large companies and can earn more than US$100,000 a year.[31] In 2006 Major League Gaming contracted several Halo 2 players including Tom "Tsquared" Taylor and members of Team Final Boss with $250,000 USD yearly deals.[32]

An avatar, username, game name, alias, gamer tag, screen name, or handle is a name (usually a pseudonym) adopted by a video gamer, used as a main preferred identification to the gaming community. Usage of user names is most prevalent in games with online multiplayer support, or at electronic sport conventions.[citation needed]

Similarly, a clan tag is a prefix or suffix added to a name to identify that the gamer is in a clan. Clans are generally a group of gamers who play together as a team against other clans. They are most commonly found in online multi-player games in which one team can face off against another. Clans can also be formed to create loosely based affiliations perhaps by all being fans of the same game or merely gamers who have close personal ties to each other. A team tag is a prefix or suffix added to a name to identify that the gamer is in a team. Teams are generally sub-divisions within the same clan and are regarded within gaming circuits as being a purely competitive affiliation. These gamers are usually in an online league such as the Cyberathlete Amateur League (C.A.L.) and their parent company the Cyberathlete Professional League (C.P.L.) where all grouped players were labeled as teams and not clans.

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