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About gamer

A gamer is a person who plays interactive games, either video games, skill-based card games and plays for usually long periods of time. (In some countries, such as the UK, the term "gaming" can also refer to legalized gambling, which can take both traditional tabletop and digital forms.) There are many different gamer communities around the world. Since the advent of the internet, many communities take the form of Internet forums or YouTube/Twitch virtual communities, as well as in-person social clubs.

"Hardcore gamer" redirects here. For the online gaming magazine, see Hardcore Gamer.

 

Two men playing a video game

It is common for games media, games industry analysts, and academics to divide gamers into broad behavioral categories. These categories are sometimes separated by level of dedication to gaming, sometimes by primary type of game played, and sometimes by a combination of those and other factors. There is no general consensus on the definitions or names of these categories, though many attempts have been made to formalize them. An overview of these attempts and their common elements follows.

  • Newbie: Newbie, (commonly shortened to "noob", "n00b", or "newb") is a slang term for a novice or newcomer to a certain game, or to gaming in general.[14][15]

  • Casual gamer: The term casual gamer is often used for gamers who primarily play casual games, but can also refer to gamers who play less frequently than other gamers.[16]Casual gamers may play games designed for ease of gameplay, or play more involved games in short sessions, or at a slower pace than hardcore gamers.[4] The types of game that casual gamers play vary, and they are less likely to own a dedicated video game console.[17][18] Notable examples of casual games include The Sims and Nintendogs.[19]Casual gamer demographics vary greatly from those of other video gamers, as the typical casual gamer is older and more predominantly female.[20] "Fitness gamer"s, who play motion-based exercise games, are also seen as casual gamers.[21]

  • Core gamer: A core or mid-core gamer is a player with a wider range of interests than a casual gamer and is more likely to enthusiastically play different types of games,[22] but without the amount of time spent and sense of competition of a hardcore gamer. The mid-core gamer enjoys games but may not finish every game they buy, doesn't have time for long MMO quests,[23] and is a target consumer.[24] Nintendo president Satoru Iwata stated that they designed the Wii U to cater to core gamers who are in between the casual and hardcore categories.[25] A number of theories have been presented regarding the rise in popularity of mid-core games. James Hursthouse, the founder of Roadhouse Interactive, credits the evolution of devices towards tablets and touch-screen interfaces, whereas Jon Radoff of Disruptor Beam compares the emergence of mid-core games to similar increases in media sophistication that have occurred in media such as television.[26]

  • Hardcore gamer: Ernest Adams and Scott Kim have proposed classification metrics to distinguish "hardcore gamers" from casual gamers,[27] emphasizing action, competition, complexity, gaming communities, and staying abreast of developments in hardware and software. Others have attempted to draw the distinction based primarily on which platforms a gamer prefers,[28] or to decry the entire concept of delineating casual from hardcore as divisive and vague.[29]

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See also: eSports

Professional gamers generally play video games for prize money or salaries. Such individuals usually deeply study the game to master it and usually to play in competitions.[30] A pro gamer may also be another type of gamer, such as a hardcore gamer, if he or she meets the additional criteria for that gamer type. In countries of Asia, particularly South Korea and China, professional gamers and teams are sponsored by large companies and can earn more than US$100,000 a year.[31] In 2006 Major League Gaming contracted several Halo 2 players including Tom "Tsquared" Taylor and members of Team Final Boss with $250,000 USD yearly deals.[32]

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An avatar, username, game name, alias, gamer tag, screen name, or handle is a name (usually a pseudonym) adopted by a video gamer, used as a main preferred identification to the gaming community. Usage of user names is most prevalent in games with online multiplayer support, or at electronic sport conventions.[citation needed]

Similarly, a clan tag is a prefix or suffix added to a name to identify that the gamer is in a clan. Clans are generally a group of gamers who play together as a team against other clans. They are most commonly found in online multi-player games in which one team can face off against another. Clans can also be formed to create loosely based affiliations perhaps by all being fans of the same game or merely gamers who have close personal ties to each other. A team tag is a prefix or suffix added to a name to identify that the gamer is in a team. Teams are generally sub-divisions within the same clan and are regarded within gaming circuits as being a purely competitive affiliation. These gamers are usually in an online league such as the Cyberathlete Amateur League (C.A.L.) and their parent company the Cyberathlete Professional League (C.P.L.) where all grouped players were labeled as teams and not clans.

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